การกำหนดกลุ่มและการหากราฟิกสไตล์ 3 มิติที่เหมาะสมสำหรับการเรียนรู้ด้วยเกมสำหรับเด็กอายุระหว่าง 6-12 ปี
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มหาวิทยาลัยสงขลานครินทร์
Abstract
Graphic styles for 3D games can be designed in any direction as the designer
desires. Graphic styles range from an abstract composing with a degree of independence from visual references to a realistic rendition of the real world. Cel shaded, voxel graphics, and photo-realism are terms that widely used to characterize the graphic style. Nevertheless, these designates are not systematically set and well prescribed since development techniques change rapidly due to hardware and software innovations. In order to visualize a chosen graphic style, numerous compositions, materials, and execution are required. The purpose of a game, as defined by a developers, can be game experience goal, player enjoyment, market capitalization, or specific objectives such as cognitive improvement. Different graphic styles can be used to reach the same goal, but some of graphic styles may have longer production time than others. In this study, we survey a hundred and forty of popular 3D games in the mobile platform with a focus on their basic construction including forms, proportions, texture, and lighting, in order to propose an alternative classification of graphic styles for today's technology. And we are interested in games for specific objectives for learning. There are focusing on the study of graphics that are appropriate for the learning of players. Which uses Dinosaur KID to test to measure learning in terms of remembering which type of graphics can best support the recognition of dinosaur names. That measures learning outcomes from scores pre-test and post-test, This will be useful for game developers to define graphics for learning games for children between the ages of 6 - 12 years.
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วิทยานิพนธ์ (วท.ม. (เทคโนโลยีสารสนเทศ))--มหาวิทยาลัยสงขลานครินทร์, 2562
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Except where otherwised noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Thailand



